MORE! 第二版是一套由知名作者编写的四级英语课程,面向初中学生。新版本新增了许多功能,并采用更加用户友好的设计,旨在激发青少年的想象力,帮助他们提升学习效果。课程通过全新的冒险故事和引人入胜的文本,鼓励学生享受阅读的乐趣。CLIL 两个部分(现已成为每节课的组成部分)和小项目,激发青少年与生俱来的好奇心。除了专门的语法、词汇和技能部分外,MORE! 还通过全新的考试技巧部分和练习册中的学习技巧,帮助学生提高考试成绩。MORE! 的每个级别都为您和您的学生提供 80-90 小时的教学材料和丰富的数字资源选择。网络作业和网络资源让学生享受家庭作业和语言练习的乐趣,而 Presentation Plus DVD-ROM、Testbuilder CD-ROM 和 DVD 则为教学和监控学生的学习进度提供了额外的支持。
产品详情
作者
Herbert Puchta、Jeff Stranks、Peter Lewis-Jones
MORE! 第二版是一套由备受推崇的作者编写的四级英语课程,旨在激发青少年的学习兴趣。
《Cambridge MORE! 2nd Edition》 是剑桥大学出版社针对 11-16岁青少年学习者 推出的升级版英语综合教材系列,在保留初版核心优势的基础上,进一步强化 数字化工具、文化多元性 及 考试衔接。以下从 更新亮点、结构优化、教学资源 等维度详细介绍:
一、第二版核心更新亮点
1. 深度整合数字技术
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自适应学习平台(Adaptive Learning Platform):
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根据学生答题表现动态调整难度,提供个性化练习路径(如薄弱语法点自动强化)。
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教师可查看班级整体数据仪表盘,识别共性错误(如时态混淆、词汇误用)。
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虚拟现实(VR)模块扩展:
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新增 “Global Explorer” VR场景,如探索埃及金字塔、亚马逊雨林,结合任务型学习(如用英语描述虚拟环境中的动植物)。
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增强互动电子书(Enhanced eBook):
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新增 语音即时反馈 功能:学生录音后,AI分析发音准确度并给出改进建议。
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2. 文化内容多元化升级
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“Culture in Mind” 板块重构:
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新增非西方视角案例(如非洲青年科技创业、印度环保倡议),强化全球公民意识。
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每单元增设 “Culture Comparison” 表格,引导学生对比本土与国际现象(如各国校园午餐文化)。
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真实语料更新:
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替换过时文章与视频,引入 TED-Ed演讲片段、社交媒体趋势分析 等贴近Z世代的内容。
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3. 考试衔接强化
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新增雅思基础(IELTS Foundation)题型:
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写作任务融入图表描述(如流程图、柱状图),阅读加入“匹配标题”题型。
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口语练习模拟雅思Part 1-3,提供评分标准范例。
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剑桥考试对标细化:
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每单元明确标注对应 KET/PET技能点,如PET写作邮件格式训练。
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4. 学生互动与协作增强
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在线协作项目(Collaborative Projects):
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支持跨班级/跨校合作(如与海外学校联合创建“全球问题解决博客”)。
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游戏化竞争机制:
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新增 “Class Champions”排行榜,根据在线任务完成度与准确率生成班级/个人排名。
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二、教材结构优化
模块 | 第一版 | 第二版改进 |
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单元导入 | 话题图片+简单问题 | 新增 “Predict & Discuss” 预测讨论活动,激活背景知识 |
语法讲解 | 规则+例句 | 增加 “Grammar in Context” 情景动画,动态展示用法 |
技能训练 | 分项练习(听/说/读/写) | 强化 “Integrated Tasks”(如听访谈后写摘要+小组辩论) |
复习单元 | 传统练习题 | 加入 “Self-Check Rubrics” 自评量表,学生可量化进步 |
三、教学资源升级
1. 学生资源
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MORE! Online Practice 2.0:
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新增 “Skill Booster” 专项训练包(如“学术写作句型库”“辩论常用表达”)。
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支持移动端离线下载,适应碎片化学习。
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AR增强现实卡片(选配):
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扫描卡片触发3D模型(如历史建筑、科学实验演示),辅助CLIL教学。
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2. 教师资源
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智能备课系统(Smart Prep Tool):
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输入教学目标后,AI推荐教案模板、视频素材及差异化活动。
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测评题库扩容:
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提供 “A/B卷” 防作弊测试,以及 口语考试模拟视频范例。
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跨学科资源包:
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新增STEAM项目指南(如用英语编程制作简易机器人)。
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四、课堂活动设计示例
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“VR Field Trip + Report”:
学生通过VR“参观”热带雨林后,用英语撰写生态报告,并设计保护倡议海报。 -
“Social Media Campaign Lab”:
小组创建虚拟社交媒体活动(如环保挑战),使用单元所学词汇与说服技巧。 -
“Grammar Escape Room”:
在线密室逃脱游戏,解答语法谜题(如解锁时态密码)方可进入下一关卡。
五、用户反馈与改进
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优势验证:
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教师反馈 VR/AR内容显著提升学生参与度,尤其在科学、历史等跨学科单元。
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自适应平台减少作业批改时间,AI发音反馈帮助学生自主纠正口语。
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持续优化点:
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部分学校希望增加 离线版VR内容(当前需稳定网络支持)。
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高级别学生建议扩充 学术词汇库(第二版已新增10%学术高频词)。
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六、适用场景与推荐人群
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科技赋能型课堂:适合拥有交互白板/平板设备的学校,最大化利用数字资源。
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备考导向教学:目标剑桥KET/PET或雅思基础的机构,强化题型训练。
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跨文化项目制学习:国际学校或双语学校开展全球议题合作探究。
Description
MORE! Second edition is a four-level English course from highly respected authors that inspires young teenagers to learn.
MORE! Second edition is a four-level English course from recognised authors for lower secondary students. This new edition is bursting with added features and an even more user-friendly design to capture young teenagers’ imagination and help improve their learning. The course encourages reading for pleasure with new adventure photostories and engaging texts. Both CLIL sections, now an integral part of each lesson, and mini-projects inspire teenagers’ natural curiosity. In addition to dedicated grammar, vocabulary and skills sections, MORE! also helps improve your students’ exam results with new exam skills sections and learning tips in the Workbook. Each level of MORE! offers 80-90 hours of teaching material and a rich choice of digital components for you and your students. Cyber Homework and web resources make homework and language practice enjoyable for students, while the Presentation Plus DVD-ROM, Testbuilder CD-ROM and DVD provide additional support with teaching and monitoring your students’ progress.
Product details
Authors
Herbert Puchta, Jeff Stranks, Peter Lewis-Jones
《Cambridge MORE! 2nd Edition》 is an upgraded comprehensive English language series by Cambridge University Press for teenaged learners aged 11–16. Building on the strengths of the first edition, it emphasizes digital integration, cultural diversity, and exam alignment. Below is a detailed breakdown of its updates, structural enhancements, and teaching resources:
1. Key Updates in the 2nd Edition
1.1 Advanced Digital Integration
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Adaptive Learning Platform:
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Dynamically adjusts exercise difficulty based on student performance (e.g., targeting weak grammar areas).
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Teachers access class-wide data dashboards to identify common errors (e.g., tense confusion, vocabulary misuse).
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Expanded Virtual Reality (VR) Modules:
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New “Global Explorer” VR scenarios (e.g., exploring Egyptian pyramids, Amazon rainforests) with task-based learning (e.g., describing flora/fauna in English).
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Enhanced Interactive eBook:
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Instant Pronunciation Feedback: AI analyzes student recordings and provides improvement tips.
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1.2 Culturally Diverse Content
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Redesigned “Culture in Mind” Section:
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Adds non-Western perspectives (e.g., tech startups by African youth, environmental initiatives in India) to foster global citizenship.
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New “Culture Comparison” tables encourage students to contrast local and global practices (e.g., school lunch traditions worldwide).
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Updated Authentic Materials:
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Replaces outdated content with TED-Ed clips, social media trend analyses, and Gen Z-relevant topics.
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1.3 Strengthened Exam Alignment
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IELTS Foundation Task Integration:
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Writing tasks include chart descriptions (flowcharts, bar graphs); reading adds “heading matching” exercises.
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Speaking practice mimics IELTS Part 1–3 formats with sample grading criteria.
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Cambridge Exam Mapping:
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Explicitly labels KET/PET skill targets per unit (e.g., PET email writing guidelines).
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1.4 Enhanced Student Interaction
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Online Collaborative Projects:
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Enables cross-class/school partnerships (e.g., global issue-solving blogs with international peers).
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Gamified Competitions:
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“Class Champions” leaderboard ranks students/classes based on task completion and accuracy.
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2. Structural Enhancements
Module | 1st Edition | 2nd Edition Improvements |
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Unit Warm-Up | Topic image + basic questions | Adds “Predict & Discuss” to activate prior knowledge |
Grammar Instruction | Rules + examples | “Grammar in Context” animations for dynamic usage demos |
Skills Practice | Isolated skill drills | Expanded “Integrated Tasks” (e.g., listen to an interview → write a summary → debate in groups) |
Review Units | Traditional exercises | Adds “Self-Check Rubrics” for measurable progress tracking |
3. Upgraded Teaching Resources
3.1 Student Resources
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MORE! Online Practice 2.0:
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New “Skill Booster” packs (e.g., academic writing templates, debate phrases).
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Supports mobile offline downloads for flexible learning.
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AR Cards (optional):
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Scan cards to trigger 3D models (e.g., historical landmarks, science experiments) for CLIL support.
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3.2 Teacher Resources
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Smart Prep Tool:
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AI recommends lesson plans, videos, and differentiated activities based on objectives.
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Expanded Assessment Bank:
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Includes A/B tests to prevent cheating and speaking exam video exemplars.
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STEAM Project Guides:
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New resources for cross-disciplinary tasks (e.g., coding a simple robot in English).
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4. Sample Classroom Activities
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“VR Field Trip + Report”:
Students “visit” a rainforest via VR, write an ecological report, and design a conservation poster. -
“Social Media Campaign Lab”:
Groups create virtual campaigns (e.g., eco-challenges) using persuasive language from the unit. -
“Grammar Escape Room”:
Online puzzle game requiring grammar solutions (e.g., unlocking tense-based codes) to advance.
5. User Feedback & Iterations
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Validated Strengths:
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Teachers report VR/AR boosts engagement, especially in science/history units.
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Adaptive platform reduces grading time; AI feedback improves self-correction in speaking.
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Areas for Improvement:
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Schools request offline VR content (currently requires stable internet).
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Advanced learners seek more academic vocabulary (2nd edition adds 10% high-frequency academic words).
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6. Target Audiences & Use Cases
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Tech-Enhanced Classrooms: Ideal for schools with interactive whiteboards/tablets.
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Exam-Focused Programs: Aligns with KET/PET or IELTS Foundation prep.
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Global Project-Based Learning: Fits international/bilingual schools tackling cross-cultural topics.