《Cambridge MORE!》 是剑桥大学出版社(Cambridge University Press)推出的 青少年英语综合教材系列,专为 11-16岁学习者 设计,覆盖CEFR A1到B1+ 级别(部分版本延伸至B2)。该系列以 高互动性、文化深度 和 数字创新 为核心,融合语言学习、跨学科内容及考试准备,以下是详细介绍:
一、教材定位与适用对象
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目标群体:
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初中至高中阶段的青少年学习者(11-16岁)。
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适合普通学校、国际学校或语言培训机构。
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语言水平:
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分为 4个级别(MORE! 1-4),对应CEFR A1到B1+,部分版本扩展至B2。
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核心理念:
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Engage, Explore, Excel(参与、探索、卓越):通过真实语境和文化话题激发学习兴趣,培养批判性思维与自主学习能力。
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二、教材结构与组成
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学生用书(Student’s Book):
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模块化设计:每单元分为 Language Focus(语法/词汇)、Skills(技能训练)、Culture(文化探索)、Review(单元复习)。
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主题多样化:涵盖科技、环保、音乐、历史等青少年关心的话题(如社交媒体、气候变化)。
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练习册(Workbook):
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巩固练习 + 自我评估表(Self-Assessment)。
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部分版本含 在线练习码,链接至剑桥学习平台。
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教师资源包(Teacher’s Pack):
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教案、测试卷、课堂活动卡、PPT课件。
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数字组件:
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MORE! Online Practice:互动练习、游戏化任务、自适应学习路径。
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Class Audio & Video:纪录片片段、访谈、音乐视频等真实语料。
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三、核心特色与教学亮点
1. 文化深度与全球视野
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Culture in Mind 板块:
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比较不同国家的传统、节日或社会现象(如日本校园文化 vs. 英国校园生活)。
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通过项目任务(如制作文化海报)培养跨文化理解。
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“Global Voices” 视频:青少年来自世界各地的真实访谈,展示多元视角。
2. 语言技能与考试衔接
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技能整合:每单元包含 “Integrated Skills” 任务,例如:
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阅读一篇关于人工智能的文章 → 讨论伦理问题 → 撰写观点短文。
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考试对标:练习题型与 剑桥KET/PET、雅思基础 及学校标准化考试接轨。
3. 数字创新与互动工具
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互动电子书(Interactive eBook):
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学生可点击单词获取释义、录音跟读、提交在线作业。
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游戏化学习:
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如“语法闯关”“词汇锦标赛”,支持班级内竞争排名。
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虚拟现实(VR)扩展(部分版本):
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通过VR眼镜“游览”伦敦博物馆或热带雨林,完成场景任务。
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4. 跨学科与STEAM融合
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CLIL(Content and Language Integrated Learning) 板块:
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科学:分析生态系统中的食物链(英语+生物学)。
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艺术:解读名画背后的历史故事(英语+艺术史)。
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项目式学习(PBL):
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如设计环保倡议书、策划虚拟国际文化节。
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四、版本对比与更新(以第二版为例)
功能 | 第一版 | 第二版 |
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数字资源 | 基础在线练习 | 新增自适应学习平台+VR内容 |
文化内容 | 以欧美为主 | 增加亚洲、非洲案例 |
考试衔接 | KET/PET | 新增雅思基础题型 |
学生互动 | 小组讨论 | 扩展在线协作任务(如班级博客) |
五、课堂活动示例
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“Debate Club”:
学生就“是否应限制屏幕使用时间”展开辩论,使用单元所学词汇与句型。 -
“Mystery Quest”:
通过阅读线索卡(Clue Cards)解决虚拟谜题,练习推理与口语表达。 -
“Song Lab”:
分析流行歌词中的隐喻,并尝试创作自己的英文短诗。
六、教师支持体系
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智能备课系统:
根据学生水平自动推荐补充材料(如语法强化或扩展阅读)。 -
数据分析面板:
追踪班级整体进度与个体薄弱环节(如时态错误率)。 -
教师社区:
共享自制课件、活动创意(如TikTok风格语法挑战)。
七、用户反馈
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优势:
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文化内容引发学生共鸣,减少语言学习的“距离感”。
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数字工具显著提升课堂参与度(尤其对“数字原生代”学生)。
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语法讲解清晰,图表化归纳(如时间轴展示时态区别)。
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挑战:
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部分学校需升级硬件以支持VR/互动白板功能。
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高级别单元阅读文本难度梯度需教师额外补充。
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八、适用场景推荐
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主流中学:系统化课程与校本考试结合。
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国际学校:文化对比与跨学科项目适配IB/AP理念。
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线上混合教学:利用在线平台实现异步学习与实时互动。
《Cambridge MORE!》 is a comprehensive English language series published by Cambridge University Press for teenaged learners aged 11–16, covering CEFR levels A1 to B1+ (with some editions extending to B2). Centered on high interactivity, cultural depth, and digital innovation, the series integrates language learning, cross-disciplinary content, and exam preparation. Below is a detailed overview:
1. Target Audience & Positioning
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Learner Profile:
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Secondary school students (11–16 years old).
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Suitable for mainstream schools, international schools, or language institutes.
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Language Levels:
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4 levels (MORE! 1–4), aligned to CEFR A1–B1+, with some editions reaching B2.
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Core Philosophy:
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Engage, Explore, Excel: Uses authentic contexts and cultural themes to spark interest, fostering critical thinking and autonomous learning.
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2. Structure & Components
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Student’s Book:
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Modular Design: Units divided into Language Focus (grammar/vocabulary), Skills (reading/writing/listening/speaking), Culture, and Review.
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Diverse Themes: Topics like technology, climate change, music, and history (e.g., social media, environmental activism).
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Workbook:
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Practice exercises + self-assessment checklists.
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Includes online practice codes for Cambridge learning platforms.
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Teacher’s Pack:
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Lesson plans, tests, activity cards, and PowerPoint slides.
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Digital Tools:
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MORE! Online Practice: Interactive exercises, gamified tasks, adaptive learning paths.
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Class Audio & Video: Documentary clips, interviews, and music videos for authentic input.
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3. Key Features & Teaching Highlights
3.1 Cultural Depth & Global Perspectives
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Culture in Mind:
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Compares traditions, festivals, or social norms (e.g., Japanese school culture vs. British school life).
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Project-based tasks (e.g., designing cultural posters) to build cross-cultural awareness.
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Global Voices Videos: Real interviews with teens worldwide, showcasing diverse viewpoints.
3.2 Language Skills & Exam Alignment
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Integrated Skills Tasks:
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Example: Read an article on AI → debate ethics → write an opinion essay.
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Exam Preparation: Exercises mirror Cambridge KET/PET, IELTS Foundation, and school exams.
3.3 Digital Innovation & Interactive Tools
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Interactive eBook:
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Click-to-define words, voice recording, and online assignment submission.
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Gamified Learning:
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“Grammar Challenges” and “Vocabulary Championships” with class leaderboards.
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VR Extensions (select editions):
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“Visit” the British Museum or rainforests via VR headsets to complete scenario-based tasks.
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3.4 Cross-Disciplinary & STEAM Integration
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CLIL Modules:
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Science: Analyze food chains (English + biology).
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Art: Explore historical contexts of famous paintings (English + art history).
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Project-Based Learning (PBL):
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Design eco-campaigns or plan virtual international festivals.
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4. Edition Comparison (2nd Edition Updates)
Feature | 1st Edition | 2nd Edition |
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Digital Resources | Basic online exercises | Added adaptive platform + VR |
Cultural Content | Eurocentric focus | Expanded Asian/African examples |
Exam Alignment | KET/PET | New IELTS Foundation tasks |
Student Interaction | Group discussions | Enhanced online collaboration |
5. Classroom Activity Examples
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Debate Club: Argue topics like “Should screen time be limited?” using unit vocabulary.
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Mystery Quest: Solve puzzles via clue cards to practice critical thinking and speaking.
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Song Lab: Analyze metaphors in pop lyrics and compose short English poems.
6. Teacher Support System
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AI-Powered Planning: Recommends resources based on student levels (e.g., grammar drills).
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Data Analytics Dashboard: Tracks class progress and individual weaknesses (e.g., tense errors).
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Educator Community: Share custom lesson materials (e.g., TikTok-style grammar challenges).
7. User Feedback
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Strengths:
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Cultural content resonates with students, reducing language barriers.
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Digital tools boost engagement (especially for “digital-native” learners).
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Clear grammar explanations with visual aids (e.g., timelines for tenses).
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Challenges:
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Schools may need hardware upgrades for VR/interactive whiteboards.
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Higher-level reading texts may require supplementary scaffolding.
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8. Recommended Use Cases
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Mainstream Schools: Aligns with standardized curricula and exams.
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International Schools: Fits IB/AP frameworks with cross-cultural projects.
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Blended Learning: Combines online platforms with live instruction.