《Super Kids》第三版是培生教育集团(Pearson)针对 6-12岁儿童 设计的英语学习课程,对应 CEFR Pre-A1至A2+ 级别。作为经典少儿英语教材的升级版,第三版在保留趣味互动的基础上,进一步强化数字化学习工具与跨学科整合(CLIL),帮助学生在游戏中掌握英语基础技能,同时培养创造力、协作能力及全球视野。适用于小学课堂、培训机构或家庭自主学习。
2. 核心特点
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趣味性全面升级:
新增 AR互动游戏 和 动画故事,通过扫描课本图片触发3D角色对话,增强学习沉浸感。 -
数字化深度整合:
配套 Pearson English Hub 平台,提供自适应练习、语音评测及学习进度追踪,支持混合式教学。 -
跨学科主题拓展:
单元融入STEM(科学、技术、工程、数学)内容,例如通过“机器人制作”任务学习指令性语言。 -
社会情感教育(SEL):
新增“团队挑战”板块,通过合作任务(如设计环保海报)培养同理心与责任感。 -
语音与发音强化:
引入AI语音识别技术,实时纠正发音,搭配韵律歌谣巩固语音规则。
3. 教材结构
第三版分为 6个级别(Level 1-6),每级别包含 10个单元,典型单元结构如下:
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主题启动(Theme Launch):
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通过AR动画或短视频引入主题(如“Space Adventure”),激发探索兴趣。
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词汇与歌谣(Vocabulary & Songs):
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动态闪卡:触屏互动学习单词(如行星名称、太空装备)。
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增强现实歌谣:扫描页面触发角色舞蹈,跟唱句型(如“Let’s build a rocket!”)。
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故事与听力(Story & Listening):
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互动绘本:点击角色触发对话,完成听力理解任务。
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新增“角色扮演录音”功能,学生可录制自己的故事配音。
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语言实践(Language in Action):
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语法游戏:拖拽句子组件完成语法结构(如现在进行时)。
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AI语音挑战:与虚拟角色对话,系统即时反馈发音准确性。
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项目工坊(Project Workshop):
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STEM任务:利用简单材料制作模型(如太阳能小车),用英语描述制作步骤。
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全球文化探索:通过视频连线虚拟国际笔友,分享各国节日传统。
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复习与测评(Review & Check):
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单元闯关游戏:在线平台完成答题解锁奖励徽章。
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家长端报告:生成学习分析图表,展示词汇掌握度与技能进展。
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4. 适用对象
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6-12岁儿童:零基础入门或需巩固英语基础的小学生。
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科技融合课堂:教师希望利用AR、AI等工具提升互动性。
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家庭学习:家长可通过移动端APP参与亲子任务,如共同录制故事视频。
5. 配套资源
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学生用书(Student’s Book):全彩印刷,含AR触发图标及在线资源码。
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活动手册(Activity Book):STEM手工指南、涂色与书写练习,附3D模型搭建说明。
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教师资源包(Teacher’s Kit):
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互动白板课件(含AR工具、课堂计时器)。
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可打印评估表与差异化活动建议。
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Pearson English Hub平台:
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AI语音评测、学生作品展示墙、跨班级竞赛功能。
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教师数据分析面板(识别班级薄弱知识点)。
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移动端APP:
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AR扫描学单词、虚拟角色对话练习、家庭挑战任务。
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6. 教学理念
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沉浸式学习(Immersive Learning):通过AR/VR技术打造虚拟英语环境。
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游戏化评估(Gamified Assessment):以“解锁成就”替代传统测试,降低学习压力。
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全球协作(Global Collaboration):平台支持跨国班级合作项目,如联合制作数字故事书。
7. 市场反馈与优势
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学生参与度飙升:AR互动和虚拟角色显著提升学习动力,尤其吸引数字原生代儿童。
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教师效率提升:AI语音评测自动生成纠音报告,节省一对一辅导时间。
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家长好评:APP中的亲子任务促进家庭互动,学习进度透明化。
8. 与其他培生教材对比
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vs. 《Rise and Shine》:
《Super Kids》第三版更侧重科技互动与STEM融合,而《Rise and Shine》以传统游戏和歌曲为主。 -
vs. 《Big Fun》:
《Big Fun》面向3-6岁学前儿童,内容以玩耍为核心;《Super Kids》第三版结构更系统,衔接小学课程要求。
总结
《Super Kids》第三版以其前沿的科技整合、跨学科深度及沉浸式学习体验,重新定义了少儿英语教育。无论是课堂内的AR互动,还是家庭中的亲子项目,其创新设计均致力于让语言学习“看得见、玩得转、用得上”。教育机构可通过培生官网申请AR工具试用或体验数字平台。
Pearson’s Super Kids Third Edition is an innovative English course designed for children aged 6–12 (CEFR levels Pre-A1–A2+). Building on the success of its predecessors, this edition enhances digital integration and cross-curricular learning (CLIL) to help young learners master foundational English skills through play, while fostering creativity, collaboration, and global awareness. Ideal for primary classrooms, language centers, or home learning, it combines cutting-edge technology with engaging content.
2. Key Features
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Enhanced Gamification:
Introduces AR interactive games and animated stories, where scanning textbook images triggers 3D character dialogues for immersive learning. -
Digital Integration:
Powered by the Pearson English Hub, offering adaptive exercises, AI-powered pronunciation feedback, and progress tracking for blended learning. -
STEM & CLIL Integration:
Thematic units incorporate STEM (Science, Technology, Engineering, Math) tasks, e.g., learning instructional language through robotics projects. -
Social-Emotional Learning (SEL):
New Team Challenges promote empathy and responsibility via collaborative tasks (e.g., designing eco-friendly posters). -
Pronunciation Mastery:
AI speech recognition provides real-time feedback, paired with rhythmic chants to reinforce phonics rules.
3. Course Structure
The third edition is divided into 6 levels (Level 1–6), each containing 10 units. A typical unit includes:
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Theme Launch:
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AR animations or short videos introduce topics (e.g., Space Adventure) to spark curiosity.
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Vocabulary & Songs:
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Interactive Flashcards: Touch-screen activities for word learning (e.g., planet names, space gear).
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AR-Enhanced Chants: Scan pages to trigger dancing characters and sing-along sentences (e.g., “Let’s build a rocket!”).
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Story & Listening:
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Interactive Storybooks: Click characters to activate dialogues and listening comprehension tasks.
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Role-Play Recording: Students record their own voiceovers for stories.
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Language in Action:
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Grammar Games: Drag-and-drop activities to build sentences (e.g., present continuous tense).
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AI Speaking Challenges: Converse with virtual characters for instant pronunciation feedback.
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Project Workshop:
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STEM Tasks: Build models (e.g., solar-powered cars) while describing steps in English.
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Global Culture Exploration: Video-based virtual pen pal exchanges to share global traditions.
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Review & Check:
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Unit Quest Games: Unlock badges by completing online quizzes.
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Parent Reports: Visual dashboards track vocabulary mastery and skill progress.
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4. Target Audience
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Ages 6–12: Beginners or elementary learners strengthening foundational English.
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Tech-Enhanced Classrooms: Teachers leveraging AR/AI tools for interactive lessons.
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Home Learning: Parents engage via app-based family challenges (e.g., co-creating story videos).
5. Supplementary Resources
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Student’s Book: Full-color print with AR triggers and digital access codes.
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Activity Book: STEM craft guides, coloring pages, and 3D model instructions.
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Teacher’s Kit:
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Interactive whiteboard tools (AR features, timers).
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Printable assessments and differentiated activity ideas.
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Pearson English Hub:
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AI pronunciation grading, student portfolios, and cross-class competitions.
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Teacher analytics to identify learning gaps.
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Mobile App:
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AR vocabulary scans, virtual character conversations, and family challenges.
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6. Pedagogy
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Immersive Learning: AR/VR technology creates virtual English environments.
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Gamified Assessment: Replaces traditional tests with achievement-based unlocks.
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Global Collaboration: Platform supports international class projects (e.g., co-authoring digital storybooks).
7. Market Reception & Strengths
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High Engagement: AR interactions and virtual characters captivate digital-native learners.
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Teacher Efficiency: AI feedback automates pronunciation correction, saving time.
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Parent Approval: Family tasks in the app foster bonding and transparency.
8. Comparison with Other Pearson Courses
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vs. Rise and Shine:
Super Kids emphasizes tech interactivity and STEM integration, while Rise and Shine focuses on traditional games and songs. -
vs. Big Fun:
Big Fun targets preschoolers (ages 3–6) with play-based learning, whereas Super Kids aligns with primary curricula.
Conclusion
Super Kids Third Edition redefines children’s English education with cutting-edge technology, cross-curricular depth, and immersive experiences. From AR-powered classrooms to family projects, its design ensures learning is visible, interactive, and practical. For AR tool demos or platform trials, visit Pearson’s official website or contact local distributors.
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