English Firsthand 白板软件 是专为配合 English Firsthand 口语交际系列教材而开发的数字化互动工具。其设计初衷在于将传统课堂中的教学内容以更加直观、互动的形式呈现出来,从而帮助教师将教材中真实情境、角色扮演、任务型活动等语言训练内容“活”起来。软件不仅承接了教材的“用英语学英语”理念,还融入了先进的数字技术,使课堂从静态讲解转变为充满互动与即时反馈的动态学习体验。
核心功能与特色
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教材内容动态化
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全单元同步:白板软件与《English Firsthand》纸质教材完全匹配,所有单元内容(对话、练习、图片)均可直接投影为可编辑的互动界面。
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一键调用资源:快速访问教材配套的音频、视频(如角色扮演示范)、PDF练习册,支持拖拽重组内容顺序。
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互动课堂工具
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实时标注与笔记:教师可使用荧光笔、画笔在屏幕上标记重点句型或词汇,学生也可通过设备(平板/手机)同步参与标注。
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语音录制与回放:内置录音功能,学生可录制对话练习并即时回放,对比教材原声改进发音。
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随机分组器:自动将学生分组进行任务(如信息差活动、辩论),支持屏幕共享小组成果。
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游戏化学习模块
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词汇竞赛模板:如“单词闪电战”(Word Blitz),学生通过触屏抢答,系统自动计分。
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语法拼图游戏:将句子拆分成分块,学生协作拖拽重组正确语法结构(如条件句、时态)。
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个性化教学支持
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自适应练习生成:根据课堂表现,自动生成针对弱项的额外练习题(如填空、配对)。
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学生进度跟踪:记录每位学生的互动参与度、练习正确率,生成可视化报告供教师分析。
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跨平台兼容性
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支持Windows/macOS系统,兼容主流电子白板硬件(如SMART Board、Promethean)。
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教师可通过平板或手机远程操控白板,学生端APP(iOS/Android)支持实时响应课堂活动。
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教学场景应用示例
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口语课:角色扮演强化
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步骤:
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白板播放“餐厅点餐”对话视频 → 学生分组标注关键句型(Can I have…? / I’d like…)。
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使用“角色分配器”随机分配顾客/服务员角色 → 学生录制对话并上传至白板。
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全班投票选出“最佳表演组”,教师用红笔圈出优秀表达。
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语法课:动态语法墙
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步骤:
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教师展示例句“If I had time, I would travel more.” → 学生用不同颜色标注虚拟语气结构。
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调用“语法墙”模板,学生拖拽单词卡构建新句子 → 系统自动检测错误并提示。
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文化拓展课:虚拟实境(VR)整合
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高级功能(需外接设备):
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通过白板启动VR场景(如模拟国际机场),学生用英语完成“值机-安检-登机”全流程对话。
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教师实时监听小组对话,通过白板插入提示词或纠正发音。
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优势与局限性
优势 | 局限性 |
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高度互动性,提升学生参与度 | 需教室配备兼容的硬件设备 |
无缝衔接教材,减少教师备课时间 | 部分高级功能(如VR)需额外购买 |
游戏化设计降低学习焦虑 | 初次使用需教师接受基础技术培训 |
教师使用技巧
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课前准备:
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利用白板的“备课模式”预先标记重点页面,插入外部链接(如相关YouTube视频)。
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为游戏化活动设置差异化难度(如A组任务增加生词,B组提供句型提示)。
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课堂管理:
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使用“注意力聚焦”功能(全屏高亮/黑屏)快速集中学生注意力。
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通过“匿名投票”收集学生对难点的反馈(如“哪个语法最困惑?”)。
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课后延伸:
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导出课堂互动记录,发送练习错题集至学生邮箱。
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布置“数字作业”:学生在白板平台提交口语录音或写作段落。
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技术需求与获取方式
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系统要求:
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操作系统:Windows 10+ / macOS 10.15+
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内存:推荐8GB RAM以上
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网络:基础功能可离线使用,多人互动需稳定Wi-Fi
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获取渠道:
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学校/机构:通过Pearson官网采购教材+白板软件捆绑包。
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教师试用:申请30天免费试用版(需验证教育邮箱)。
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与其他教材白板软件的对比
软件 | 核心优势 | 适合场景 |
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English Firsthand | 强互动游戏化设计,降低学习压力 | 青少年/口语薄弱班级 |
Speakout | BBC视频深度整合,学术性强 | 成人/综合技能提升 |
Oxford iTools | 简洁易操作,资源轻量化 | 低龄学生/基础语法教学 |
Core Features & Highlights
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Dynamic Textbook Integration
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Full Unit Synchronization: The whiteboard software aligns perfectly with the English Firsthand print教材. All unit content (dialogues, exercises, images) can be projected as editable interactive interfaces.
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Instant Resource Access: Directly play audio/video materials (e.g., role-play demos) or open PDF workbooks with drag-and-drop customization.
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Interactive Classroom Tools
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Real-Time Annotation: Teachers and students can highlight key phrases or vocabulary using digital pens, markers, or text tools.
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Voice Recording & Playback: Students record dialogues and compare their pronunciation with native speaker audio from the textbook.
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Random Group Generator: Automatically assigns students to teams for tasks (e.g., information gap activities, debates), with screen-sharing for group presentations.
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Gamified Learning Modules
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Vocabulary Challenges: Games like Word Blitz (timed word-matching) with touchscreen participation and auto-scoring.
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Grammar Puzzle Games: Drag-and-drop activities to reconstruct sentences (e.g., conditional clauses, tense practice).
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Personalized Teaching Support
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Adaptive Practice Generator: Creates customized exercises (e.g., fill-in-the-blanks, matching) based on student performance.
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Progress Tracking: Tracks participation rates, quiz scores, and skill gaps, generating visual reports for teachers.
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Cross-Platform Compatibility
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Works on Windows/macOS and integrates with smart boards (e.g., SMART Board, Promethean).
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Teachers control the whiteboard remotely via tablets/phones; students join activities through iOS/Android apps.
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Teaching Scenario Examples
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Speaking Class: Role-Play Reinforcement
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Steps:
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Play a “restaurant ordering” dialogue video → Students highlight key phrases (e.g., Can I have…?).
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Use the Role Assigner to randomly pair students as customers/servers → Record and upload dialogues.
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Class votes for “Best Performance,” with teacher annotations for feedback.
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Grammar Class: Interactive Grammar Wall
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Steps:
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Display a sentence (e.g., If I had time, I would travel more.) → Students color-code subjunctive structures.
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Students drag word cards to build new sentences → Software auto-detects errors.
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Cultural Immersion: VR Integration (Advanced)
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Requires external VR gear:
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Simulate scenarios (e.g., international airport check-in) for real-world dialogue practice.
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Teachers monitor group conversations and insert prompts/corrections via the whiteboard.
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Pros & Limitations
Strengths | Limitations |
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High interactivity boosts engagement | Requires compatible hardware (e.g., smart boards) |
Reduces prep time with textbook sync | Advanced features (e.g., VR) need extra purchases |
Gamification lowers learning anxiety | Teachers need basic tech training |
Teacher Tips
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Pre-Class Prep:
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Use Lesson Planner Mode to pre-mark key pages or embed external links (e.g., YouTube videos).
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Set differentiated difficulty levels for games (e.g., extra vocabulary for Group A, sentence prompts for Group B).
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In-Class Management:
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Use Focus Mode (full-screen highlighting) to direct attention.
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Collect anonymous feedback via polls (e.g., Which grammar point is most confusing?).
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Post-Class Follow-Up:
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Export activity reports and email error summaries to students.
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Assign Digital Homework: Submit voice recordings or short essays via the platform.
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Tech Requirements & Access
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System Requirements:
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OS: Windows 10+ / macOS 10.15+
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RAM: 8GB+ recommended
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Network: Offline use for basic features; stable Wi-Fi for multiplayer互动
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Purchase Options:
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Schools/Institutions: Buy Textbook + Software Bundles via Pearson’s website.
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Free Trial: 30-day trial for teachers (requires educational email verification).
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Comparison with Other Whiteboard Tools
Software | Key Strength | Ideal Use Case |
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English Firsthand | Gamified design for engagement | Teens / Oral skill focus |
Speakout | BBC video integration | Adults / Academic skills |
Oxford iTools | Lightweight & user-friendly | Young learners / Basics |
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