培生朗文《Fly High》和《Fly High Fun Grammar》教材详细介绍


一、《Fly High》综合英语课程

1. 教材概述
  • 适用对象:6-12岁小学生(CEFR A1-B1水平)

  • 核心理念:通过故事、歌曲和游戏实现”快乐学英语”

  • 版本:共4个级别(Fly High 1-4)

2. 核心特色

(1)故事驱动学习

  • 每单元围绕一只会说话的狗”Buddy”的冒险展开

  • 包含:

    • 主线漫画故事

    • 传统文化故事(如伊索寓言改编)

    • 现代生活情景剧

(2)跨学科整合

  • 科学:动物生命周期英语表达

  • 数学:用英语解决简单应用题

  • 艺术:学唱各国童谣

(3)数字资源

  • 互动电子书(带发音点读功能)

  • 在线单词闯关游戏

  • 动画语法微课(每单元1个)

3. 单元结构示例(Fly High 3 Unit 5)
  • 词汇:weather forecast, temperature, umbrella等

  • 故事:Buddy帮助农场动物应对暴雨

  • 歌曲:《What’s the Weather Like Today?》

  • 项目:制作班级天气播报视频

4. 配套资源
  • 教师用书:含差异化教学建议

  • 学生练习册:分★(基础)和★★(挑战)题型

  • 单词卡:带二维码音频

  • 手偶:Buddy角色玩偶


二、《Fly High Fun Grammar》语法专项教材

1. 教材定位
  • 配套用书:与《Fly High》主教材单元对应

  • 年龄适配:7-10岁语法启蒙

  • 教学法:通过”发现-游戏-应用”三步学语法

2. 创新设计

(1)情境化语法呈现

  • 每单元设置”语法侦探社”情境

  • 示例:

    • 现在进行时:通过”侦探监视嫌犯”场景引入

    • 名词复数:在”动物园动物大逃亡”故事中学习

(2)游戏化练习系统

  • 棋盘游戏:答对语法题前进格子

  • 密码破译:用正确时态填空解锁线索

  • 角色扮演:语法点融入对话任务

(3)多模态记忆法

  • 语法rap歌曲(如”Was/Were Chant”)

  • 动作记忆法(时态手势:过去式←指后方)

  • 彩色语法地图(可视化规则关系)

3. 典型单元设计
  • 目标语法:比较级

  • 情境:宠物选美大赛

  • 活动流程

    1. 观察参赛动物特点(发现规则)

    2. 完成评委打分表(填空练习)

    3. 小组辩论”最佳宠物”(应用输出)

4. 增值资源
  • AR语法卡:扫描触发3D动画讲解

  • 语法桌游套装(需另购)

  • 错题收集本(卡通贴纸奖励页)


三、两套教材联动使用方案

1. 课时分配建议
课程类型 使用教材 课时占比 教学重点
综合课 《Fly High》 70% 听说读写综合能力
语法课 《Fun Grammar》 30% 规则内化与应用
2. 跨教材主题呼应示例
  • 主教材单元:Fly High 2 “At the Circus”

  • 语法配套

    • Fun Grammar 2 Unit 4:学习”There is/are”结构

    • 活动:设计马戏团海报(运用目标句型)

3. 评估体系整合
  • 形成性评估:

    • 主教材:单元项目展示

    • 语法书:游戏闯关积分

  • 终结性评估:

    • 联合测试卷(含主教材词汇+语法书重点)


四、教学优势对比

维度 《Fly High》 《Fun Grammar》
强项 语感培养 规则系统化
课堂形式 大班活动 小组竞赛
数字支持 故事动画 AR语法演示
适合学习者 听觉/视觉型 逻辑/动觉型

五、用户反馈

  • 教师评价

    • “语法书让最难教的时态变得有趣”(上海某国际学校)

    • “学生主动要求玩语法棋盘游戏”(北京培训机构)

  • 改进建议

    • 增加语法书与主教材的页码对照索引

    • 补充更多跨文化对比内容


六、采购信息

  • 基础套装

    • 《Fly High》学生包(书+在线码):¥158/级

    • 《Fun Grammar》单册:¥88/级

  • 增值服务

    • 教师培训工作坊(含语法游戏教学示范)

    • 学期教学计划定制


总结
这对组合教材实现了“趣味性”与”系统性”的完美平衡:《Fly High》打造语言沉浸环境,而《Fun Grammar》攻克语法难点。特别适合需要平衡应试要求与兴趣培养的学校,建议搭配使用效果最佳。

 

Pearson Longman Fly High & Fly High Fun Grammar: Comprehensive Overview


I. Fly High – Integrated English Course

1. Program Overview
  • Target Age: 6-12 years old (CEFR A1-B1)

  • Concept: “Learning English through joy” with stories, songs, and games

  • Levels: 4 progressive levels (*Fly High 1-4*)

2. Key Features

(1)Story-Driven Learning

  • Follows adventures of “Buddy” the talking dog

  • Includes:

    • Comic-style main stories

    • Adapted traditional tales (e.g., Aesop’s Fables)

    • Modern situational dramas

(2)CLIL Integration

  • Science: English for life cycles

  • Math: Solving word problems in English

  • Arts: Multicultural nursery rhymes

(3)Digital Resources

  • Interactive eBooks (tap-to-listen)

  • Online vocabulary games

  • Animated grammar videos (1 per unit)

3. Sample Unit (Fly High 3 Unit 5)
  • Vocabulary: weather forecast, temperature, umbrella

  • Story: Buddy helps farm animals survive a storm

  • SongWhat’s the Weather Like Today?

  • Project: Create a class weather report video

4. Teaching Components
  • Teacher’s Book: Differentiated instruction tips

  • Workbook: ★ (Basic) and ★★ (Challenge) exercises

  • Word Cards: QR-code audio enabled

  • Buddy hand puppet


II. Fly High Fun Grammar – Grammar Supplement

1. Program Positioning
  • Companion: Aligns with Fly High units

  • Age Focus: 7-10 years old

  • Methodology: “Discover-Play-Apply” 3-step approach

2. Innovative Design

(1)Contextualized Grammar

  • “Grammar Detective Agency” theme

  • Examples:

    • Present Continuous: “Spying on suspects” scenario

    • Plural Nouns: “Zoo animal escape” story

(2)Gamified Practice

  • Board games: Advance by answering correctly

  • Code-breaking: Fill tenses to unlock clues

  • Role-plays: Grammar in dialogue tasks

(3)Multi-Sensory Techniques

  • Grammar rap songs (e.g., Was/Were Chant)

  • Action mnemonics (Past tense ← backward pointing)

  • Color-coded grammar maps

3. Typical Unit (Comparatives)
  • Theme: Pet beauty contest

  • Activities:

    1. Observe animal traits (rule discovery)

    2. Complete judge scorecards (controlled practice)

    3. Debate “Best Pet” (freer production)

4. Premium Resources
  • AR Grammar Cards: 3D animated explanations

  • Grammar board game set (sold separately)

  • Error logbook (with sticker rewards)


III. Combined Implementation

1. Suggested Schedule
Class Type Materials Time Allocation Focus
Core Lesson Fly High 70% Integrated skills
Grammar Focus Fun Grammar 30% Rule mastery
2. Thematic Alignment Example
  • Main UnitFly High 2 “At the Circus”

  • Grammar Link:

    • Fun Grammar 2 Unit 4: “There is/are”

    • Activity: Design circus posters using target structure

3. Unified Assessment
  • Formative:

    • Fly High: Project presentations

    • Fun Grammar: Game achievement badges

  • Summative:

    • Joint tests (vocabulary + grammar focus)


IV. Comparative Advantages

Aspect Fly High Fun Grammar
Strength Fluency development Systematic rule learning
Class Format Whole-group activities Small-team competitions
Tech Support Story animations AR grammar demos
Learner Fit Auditory/Visual Logical/Kinesthetic

V. User Feedback

  • Teachers Say:

    • “Made tense teaching actually fun!” (Shanghai international school)

    • “Students beg to play grammar board games” (Beijing training center)

  • Suggested Improvements:

    • Add cross-referencing indexes between books

    • Include more intercultural comparisons


VI. Ordering Information

  • Starter Pack:

    • Fly High Student Pack (book+code): ¥158/level

    • Fun Grammar Single Book: ¥88/level

  • Premium Services:

    • Teacher workshops (demo grammar games)

    • Customized semester plans


Conclusion:
This duo perfectly balances engagement and rigorFly High creates an immersive environment while Fun Grammar tackles rules playfully. Ideal for schools seeking to harmonize exam preparation with joyful learning. Best results achieved when used together.


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  • Fly High English curriculum

  • Fun Grammar activities

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