《New Grammar Time》 是培生教育集团(Pearson Education)推出的专为 儿童及青少年 设计的英语语法教材系列,以趣味性和系统性为核心,帮助学习者在轻松互动中掌握英语语法规则。该教材通过生动的插图、游戏化练习和清晰的语法解析,将枯燥的语法学习转化为探索式任务,适合课堂教学与自主学习。
一、教材体系与定位
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适用对象
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年龄:7-15岁(小学至初中阶段)
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语言水平:覆盖CEFR Pre-A1(入门)至B1(中级)
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级别划分:共5级(New Grammar Time 1-5),逐步提升难度。
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核心目标
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通过趣味活动建立扎实的语法基础
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培养学生在真实语境中运用语法的能力
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激发学习兴趣,避免传统语法教学的枯燥性
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二、核心特色与教学内容
1. 趣味化语法学习
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主题单元设计:
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每单元围绕生活化主题展开(如“动物”“节日”“科技”),语法点融入情境。
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示例:在“Space Adventure”单元中学习“比较级与最高级”(如“Mars is bigger than Earth”)。
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互动游戏:
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语法棋盘游戏:通过掷骰子回答问题来前进。
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拼图挑战:完成句子匹配图片解锁谜题。
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2. 结构化语法解析
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三步教学法:
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发现规则:通过例句引导学生总结语法规律。
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图表归纳:用颜色标注和表格简化复杂规则(如动词时态变化)。
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分层练习:从填空到造句,逐步提升难度。
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错误提示框:常见错误示例+纠正建议(如“Don’t say: She go to school. → Say: She goes to school.”)。
3. 多媒体资源支持
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在线练习平台:
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语法闯关游戏:答对题目解锁动画奖励。
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语音录制功能:练习句子发音并即时评分。
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配套动画视频:
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语法知识点拟人化(如“时态家族”角色扮演故事)。
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4. 新版升级亮点(New Grammar Time 3rd Edition)
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跨学科链接:新增科学、数学相关语法练习(如用英语描述实验步骤)。
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项目任务:每单元结束设计小组任务(如制作语法海报并展示)。
三、教材单元示例(以New Grammar Time 3 Unit 4 “Past Simple Tense”为例)
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语法引入:
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阅读短文《A Day at the Museum》,划出过去式动词。
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规则总结:
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表格对比规则动词(-ed)与不规则动词(go→went)的变化。
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互动练习:
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游戏:时间线排序(将句子按事件顺序排列)。
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拓展任务:
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采访同学“上周做了什么”,用过去式记录并分享。
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四、配套资源
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学生用书:全彩印刷,含贴纸奖励页和项目任务卡。
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练习册:分难度练习(★基础 ★★挑战),答案附后。
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教师资源包:
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课堂活动模板(如语法宾果卡)。
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单元测试卷(含听力与书写题)。
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数字工具:
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ActiveTeach软件:互动白板游戏、可编辑PPT课件。
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学生APP:语法点复习迷你游戏(如单词消消乐)。
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五、教学优势
优势 | 说明 |
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趣味与严谨结合 | 游戏化设计降低畏难情绪,同时保持语法解析的科学性 |
多感官学习 | 视觉(插图)、听觉(音频)、动手(贴纸/手工)协同强化记忆 |
即时反馈机制 | 在线练习自动批改+语音评分,帮助学生快速纠错 |
教师支持全面 | 提供分步骤教案和差异化活动,节省备课时间 |
六、适用场景
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小学语法专项课:作为主教材或补充材料,每周1-2课时。
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培训机构强化班:适合假期短期语法集训。
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家庭自学:家长可通过APP监督进度,学生自主完成趣味练习。
七、与其他语法教材对比
教材 | New Grammar Time | Grammar Friends | Oxford Grammar for Schools |
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年龄定位 | 7-15岁 | 6-12岁 | 10-16岁 |
互动性 | 高(游戏/动画) | 中(贴纸+涂色) | 中(在线练习) |
学科融合 | 科学/数学链接 | 无 | 阅读篇章结合 |
语法深度 | 覆盖至B1 | 覆盖至A2 | 覆盖至B2 |
八、用户评价
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优点:
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学生主动要求“玩语法游戏”,参与度显著提升。
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错误提示框直击常见问题,减少重复犯错。
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改进建议:
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高级别(B1)可增加学术写作语法指导。
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部分游戏加载速度较慢(需优化APP性能)。
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九、购买与支持
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学生套包(书+在线代码):约 ¥120–180/册
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教师用书:需通过培生认证教育机构购买
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免费资源:官网提供单元试读、语法海报模板
总结
《New Grammar Time》 是语法教学创新的典范,成功将“规则记忆”转化为“探索之旅”。其核心价值在于:
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趣味驱动:游戏化机制让语法学习不再枯燥;
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系统扎实:科学分阶确保从基础到进阶无缝衔接;
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多维支持:数字工具+教师资源赋能高效课堂。
适合寻求“快乐与严谨并存”语法解决方案的学校、机构及家庭。
New Grammar Time is a vibrant English grammar series by Pearson Education designed specifically for children and young learners (ages 7-15). Combining systematic grammar instruction with playful interactivity, this series transforms traditional grammar learning into an engaging discovery process through colorful visuals, game-based exercises, and clear rule explanations. Ideal for both classroom teaching and self-study.
I. Curriculum Framework & Positioning
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Target Audience
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Age Group: 7-15 years old (primary to lower secondary)
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CEFR Levels: Pre-A1 to B1
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5 Progressive Levels: New Grammar Time 1 to *5*
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Key Objectives
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Build a solid grammatical foundation through fun activities
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Develop ability to apply grammar rules in real-life contexts
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Foster intrinsic motivation by eliminating rote memorization
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II. Core Features & Content
1. Gamified Grammar Learning
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Thematic Units:
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Grammar taught via relatable themes (e.g., “Animals,” “Festivals,” “Technology”).
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Example: “Space Adventure” unit teaches comparatives/superlatives (“Mars is bigger than Earth”).
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Interactive Games:
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Grammar board games (dice-based Q&A progression).
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Jigsaw puzzles (match sentences to images to reveal solutions).
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2. Structured Grammar Presentation
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3-Step Methodology:
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Discovery: Guided examples help students deduce rules.
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Visual Summaries: Color-coded tables simplify complex patterns (e.g., verb tenses).
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Graded Practice: Exercises progress from fill-in-the-blank to creative sentence-building.
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Error Alerts: Highlights common mistakes with corrections (e.g., “She go → She goes“).
3. Multimedia Support
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Online Platform:
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Unlockable animation rewards for completing grammar challenges.
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Voice recording with instant pronunciation feedback.
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Animated Videos:
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Personified grammar concepts (e.g., “Tense Family” characters).
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4. 3rd Edition Enhancements
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Cross-Curricular Links: Science/math-integrated exercises (e.g., describing experiments in English).
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Project Tasks: End-of-unit group activities (e.g., design a grammar poster).
III. Sample Unit (New Grammar Time 3 Unit 4: Past Simple Tense)
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Contextual Introduction:
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Read A Day at the Museum text, identifying past tense verbs.
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Rule Formation:
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Table comparing regular (-ed) and irregular (go→went) verbs.
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Practice:
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Timeline game: Sequence sentences chronologically.
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Application:
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Interview classmates about “last week’s activities,” recording answers in past tense.
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IV. Supporting Resources
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Student’s Book: Full-color with sticker rewards and project cards.
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Workbook: Tiered exercises (★basic ★★challenge) with answer key.
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Teacher’s Kit:
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Printable activities (e.g., grammar bingo).
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Unit tests (listening + writing sections).
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Digital Tools:
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ActiveTeach: Interactive whiteboard games, editable PPTs.
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Student App: Mini-games for revision (e.g., word-matching).
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V. Pedagogical Advantages
Strength | Description |
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Fun Meets Rigor | Playful design reduces anxiety while maintaining academic integrity. |
Multi-Sensory Input | Visuals, audio, and kinesthetic tasks (stickers/crafts) reinforce retention. |
Instant Feedback | Auto-graded online exercises + speech analysis for quick error correction. |
Teacher-Friendly | Step-by-step lesson plans and differentiated activities save preparation time. |
VI. Implementation Scenarios
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Primary Grammar Classes: 1-2 weekly lessons as core/supplementary material.
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Language Centers: Intensive holiday camps for grammar reinforcement.
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Home Learning: Parent-monitored progress via app with self-paced games.
VII. Comparison with Competing Series
Series | New Grammar Time | Grammar Friends | Oxford Grammar for Schools |
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Age Range | 7-15 | 6-12 | 10-16 |
Interactivity | High (games/animation) | Medium (stickers/coloring) | Medium (online exercises) |
Cross-Subject Links | Science/math | None | Reading passages |
Grammar Coverage | Up to B1 | Up to A2 | Up to B2 |
VIII. User Feedback
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Pros:
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Students actively request “grammar game time,” showing high engagement.
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Error alerts effectively target frequent mistakes.
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Areas for Improvement:
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Higher levels (B1) could include academic writing guidance.
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Some app games require performance optimization.
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IX. Purchasing & Support
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Student Pack (book + online code): ~¥120–180/level
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Teacher’s Book: Available through certified Pearson institutions.
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Free Resources: Unit samples and printable posters on official website.
Conclusion
New Grammar Time redefines grammar instruction by marrying playful exploration with systematic rigor. Its winning formula includes:
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Motivation First: Game mechanics sustain interest.
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Seamless Progression: Carefully scaffolded from basics to intermediate.
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360° Support: Digital tools + teacher resources empower effective teaching.
A top choice for schools, centers, and families seeking a joyful yet thorough approach to grammar mastery.
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